I'm an evening/night runner. Sunset in Heverlee near Leuven.
And have this one, too.Tuesday, December 30, 2008
Sunday, December 21, 2008
The age of beauty
Some final results of my computer graphics project. I implemented a graphics rasterizer, which is the implementation one would follow if you wanted hardware-accelerated graphics on today's GPU's, which have pipelines dedicated to vertex transformations. The other option was a raytracer, which is not (yet) suitable for real-time applications due to calculation complexity.
2 light sources, diffuse (gouraud) shading, phong (interpolated), 5000ish polygons. First without, then with bump mapping. Thanks a lot to this Nvidia Developer's Zone paper about Perlin Noise.
Implemented in Java from scratch, I'll drop the source code online soon.
at 20:26 0 reactions
Labels: fun, graphics, programming
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